Keyhole Race Basics for Beginners

Learn to Run a Keyhole Race

blurred picture of a western rider galloping
Key hole races are popular games. Image Credit:Carol Polich Photo Workshops/ Lonely Planet Images /Getty Images


Gymkhana games, in addition to being fun, are good skill builders. Most were developed to show off the speed and agility of the horse. Just like barrel racing and pole bending, the keyhole race is common and fun gymkhana game that can be played by anyone with good basic riding skills. The keyhole race is a timed event that requires speed, obedience, and agility. The object is to run the pattern correctly as quickly as possible, without stepping outside of the keyhole shape marked on the ground.

The rider must train the horse to obey rein and leg aids to turn quickly for the best results.​

Setting Up the Pattern

To set up a keyhole race you’ll need a flat area, such as a small field, riding ring or arena. You’ll need something to mark the starting line such as a line of wood shavings on the ground, pylons, bales of hay or upturned buckets. You’ll also need to mark the ‘keyhole’. The keyhole will be roughly keyhole shaped. It will have an entrance and a large circle at the top. See the diagram for the proper shape.

You can mark the keyhole on the ground with a line of chalk, flour, wood shavings or sawdust or heavy rope laid out to make the shape. If you’re just having fun in the backyard with friends, you could drag your heel in the dirt to mark out the shape, mow the shape into the grass with a lawnmower or use poles to mark out an approximate shape.

There are official dimensions for the keyhole race.

The bottom of the keyhole which makes the entrance should be ten feet long and four feet wide. The circle should be twenty feet across. The measurement from the starting line to the center of the circle should be one hundred feet. Beyond the starting line, in the area you will be taking off from and stopping should be eighty feet long.

This provides ample room for safe stops and starts. For informal gymkhanas, you don’t have to be exact, but the circle of the keyhole needs to be large enough for the horse to turn around in and there needs to be enough room to stop and halt safely.

You will have to have a timing device at the finish line. Someone could time with a stopwatch or use an electronic timer. Timing begins when the competitor crosses the start line and ends when the competitor crosses back across the line to complete the pattern.

How to Run the Pattern

The fastest times will come with a running start. This is the reason there is ample space before the starting line where timing begins. You cross the start/finish line and enter the keyhole, where you will turn your horse around and head back across the finish line. The race is basically a straight line, abrupt turn, and straight line back.

Timing and Penalties

The fastest time wins in a keyhole race. If a horse steps over the keyhole or touches the outline, it is disqualified, although, for fun, you could just add penalties instead. If you’ve got inexperienced riders, who are likely to have difficulty making the sharp turn, penalties may be less discouraging than disqualifications.

Tips for Running Pole Bending

  • Like other gymkhana games, going fast is not always the most important thing. Riding the pattern accurately is as important. You may actually get a faster time by trotting the pattern accurately than you would if you galloped and went off track. Your horse must be able to stop and turn quickly, and these abilities require obedience on its part and clear leg and rein aids on yours. Yanking on the reins may only hurt and upset your horse. Stay calm and aim for accuracy.
  • When turning, you may turn to the left or right. It doesn’t matter where you turn within the circle as long as you don’t step on or over the outline of the keyhole. Spotters may be used to watch that this rule is not broken.
  • Be kind to your horse by not yanking on its mouth to turn it quickly. You may understand the point of the game, but your horse won’t.
  • Don’t be surprised if your horse takes a second look at the chalk line or other markers on the ground. Some horses refuse to enter the keyhole when they first encounter that “strange thing" on the ground. A few slow practice patterns will help your horse get over any initial spookiness.
  • Always wear your helmet, proper boots, and safety stirrups. Check your cinch or girth before racing; be sure it’s tight enough that your saddle won’t turn during quick stops and turns.