01 of 06
Assign one player to be Simon. That player performs three consecutive tricks on the trampoline. Each of the other players must then repeat the same tricks. Any player who doesn’t complete the tricks correctly is assigned the letter “S.” When a player spells the name SIMON by missing five times, they are out of the game. Players can take turns at being Simon.
02 of 06
Ball Toss Fight
Divide the players into two teams. Send one team inside the trampoline and have the other team stand outside of the trampoline. Give each team an equal amount of soft foam balls. When play begins, the teams inside must throw the balls outside the trampoline area while the team outside must throw the balls into the trampoline area. Play continues for 2 minutes. At the end of the timed play, the team with the least number of balls on its side is the winner.
03 of 06
Follow the Leader
The first player performs a move on the trampoline, such as a jumping jack or a simple dance move. The next player must complete the same move and then add one of his own. The third player must do both previous moves and also add one of her own. The game continues in this manner as each child takes a turn. Players who miss a move in the sequence are eliminated. The game continues until only one player remains.
04 of 06
Players form a circle on the trampoline and start jumping. Someone on the ground tosses a soft foam ball into the crowd. Players must catch the ball and toss it between one another while jumping. If the ball hits the ground or the trampoline, the person who missed it is out unless the player who threw it made a bad throw, then that person is out. (Have a referee watching to make those calls.) If a player stops jumping, she is out. The last player standing wins.Continue to 5 of 6 below.
05 of 06
Free the Genie
Assign one player to be the genie. This player sits in her bottle (the middle of the trampoline) with her legs and arms folded, in the pose of a genie. The other players jump around in an attempt to get her to break her genie pose or topple over. When that happens, the genie is freed from the bottle. Once the genie is free, she picks a new player to be the genie.
06 of 06
Jumping Hot Potato
Have the kids form a circle and start jumping. Give them an item to pass (the hot potato) as they jump, such as a foam ball. Play music as they pass the object around. When the music stops, the player holding the "potato" is out. When that player exits the trampoline, start the music and play again. Keep playing until only one player is left.