The Best Ticket to Ride Board Games

All aboard the best of the Ticket to Ride board games

Alan R. Moon's Ticket to Ride is among the most popular games in the world, having sold millions of copies worldwide since its introduction in 2004. Many editions of the game have been published by Days of Wonder. The game has expanded from the original board game format into a subscription online version, a computer game for Windows, MacOS and Linux, an Xbox Live Arcade version, and an iOS version for iPad and iPhone. Here's a look at the best of the board games.

  • 01 of 06

    The original game remains the best. It's a  top-notch game with broad appeal. Nothing has changed since then. Ticket to Ride remains a gem of a game. If you're a real fan of the game, you might want to pick up the 10th Anniversary Edition published in 2014. It improves considerably on the original's components (which is saying a lot, because the original had wonderful components) and includes several expansions.

  • 02 of 06

    This edition features a map of Norway, Sweden, Finland, and Denmark. The fifth game in the Ticket to Ride series, Nordic Countries features railroad routes across Scandinavia in a vertically formatted map. It features numerous ferry routes, changes the rules related to wild cards, and includes a nine-train route between Murmansk, Russia, and Lieksa, Finland.

  • 03 of 06

    This game features a map of Europe. It introduced three significant new gameplay elements to the original game: ferries, tunnels, and stations. Building a ferry route requires the use of one or more locomotive (wild) cards, depending on the route. Building tunnels are riskier than building standard routes. When you play the cards to build a tunnel, you must also turn over the top three train cards from the deck. If any of them matches the color you are playing; you must add that many of the same...MORE colors from your hand to finish the tunnel. If you can't, or decide not to, you take back your cards, and your turn is over. Playing a station allows you to use another player's route to complete a destination ticket. Each player has three stations, Playing the first costs one train card, the second costs two matching train cards, and the third costs three matching train cards. At the end of the game, players score bonus points for any unused stations.

  • 04 of 06

    Ticket to Ride series, Ticket to Ride: Marklin introduces passengers and merchandise to the gameplay. Passengers are used to picking up merchandise worth different numbers of points along the routes that they claim. At the start of the game, varying stacks of merchandise tokens with different point values are placed next to the different cities on the map. Players can place one of their three passenger tokens on any city along a route that they claim. On a turn, a player can choose to then move...MORE one of his passengers from the city it currently occupies along any or all of his continuous routes, picking up merchandise tokens from each city he moves through. The point total of the tokens is then added to his score. There are also two other notable gameplay changes from the original game: The German map has a strong vertical orientation, and instead of a bonus for longest route, the 10-point bonus card goes to the player who completes the most destination tickets.

    Continue to 5 of 6 below.
  • 05 of 06

    This expansion for the original Ticket to Ride includes 35 new destination tickets, a new globetrotter bonus card for completing the most destination tickets, and a complete replacement deck of all the cards in the game. Also included are rules allowing players to choose from three ways to play:

    • 1910 Rules - using only the new destination tickets makes the game tighter than ever 
    • Big Cities Rules - for an even more cutthroat game, players only use destination tickets that start and end in a major...MORE metropolis 
    • Mega Game Rules - uses all of the game's tickets
  • 06 of 06

    When playing Ticket to Ride: The Dice Expansion, players still attempt to complete their Destination Tickets, claim routes and block each other on the map. However, in place of drawing and collecting train cards, players roll five custom train dice each turn. Depending on the outcome, they can reroll some or all of the dice and then claim routes on the board, take route tokens for future use, or draw more destination tickets. Three tunnel dice are included for use with maps that feature tunnel...MORE routes, such as Ticket to Ride: Europe.